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Mysterious hunting City

In the abandoned city with the blood moon hanging high, strange hunting shrouds every corner in the thick darkness, the light is vitality or another trap ancient brides, taboo tombs, buses carrying unknown things, and amusement parks guarded by clowns... what is the meaning of their existence and what are they hiding? Where am I when I want to break the game everything is in the city of mystery hunting PS: the third part of the strange hunting series. Welcome to support
- prologue
- Chapter 1 a marriage
- Chapter 2 goodbye
- Chapter III arrogant guy
- Chapter IV the sound of high heels
- Chapter V choice of elevator room
- Chapter VI entering a new floor
- Chapter VII strange actions
- Chapter 8 a key
- Chapter IX first floor with lock
- Chapter 10 guess who's the bad guy
- Chapter XI time
- Chapter 12 don't run around when it's dark
- Chapter XIII housing crisis
- Chapter 14 doesn't even give out manuals
- Chapter 15 haunted house adventure of deceptive hunting design
- Chapter 16 dark liquid
- Chapter 17 props on wooden boards
- Chapter XVIII warning of stone rain
- Chapter XIX frequent accidents
- Chapter 20 consequences of opening wooden doors
- Chapter 21 danger in the dark
- Chapter 22 contact with creeping ghosts
- Chapter 23 sealed rooms
- Chapter 24 the fierce ghost shouldn't have a map in his hand
- Chapter 25 hidden clue chain
- Chapter 26 participants in haunted house game
- Chapter 27 strange whistle
- Chapter 28 absolute talents
- Chapter 29: endless streets of hunting design
- That's Chapter 30?
- Chapter 31 big man, don't smoke
- Chapter 32 tomb keeper of guile hunting design
- Chapter 33 random cemeteries
- Chapter 34 disordered memorial tablets
- Chapter 35 pale face
- Chapter 36 going out alone
- Chapter 37 fierce ghosts in photos
- Chapter 38 stolen Tribute
- Chapter 39 hiding ability of blind ghost
- Chapter 40 fierce ghosts with too few clues
- Chapter 41 further lifting of restrictions
- Chapter 42 how many fierce ghosts are there
- Chapter 43 strange retrogression
- Chapter 44 verifies the ghost problem
- Chapter 45 essence of facial deterioration
- Chapter 46 how to crack
- Chapter 47 turning into a fierce ghost
- Chapter 48 reward
- Chapter 49 organization: Heaven
- Chapter 50 Design Stationery
- Chapter 51 the warm home of crafty hunting design
- Chapter 52 drawer that cannot be opened
- Chapter 53 hole in wrist
- Chapter 54 methods of going upstairs
- Chapter 55 so exciting, let me try!
- Chapter 56 you won't try again
- Chapter 57 I'll do this job
- Chapter 58 the essence of a warm home
- Chapter 59 fierce ghost fights
- Chapter 60 temptation
- Chapter 61 crazy amusement park
- This number is temporarily quiet